“The Legend of Zelda: Four Swords”:http://www.nintendo.co.jp/ngc/g4sj/index.html comes out in Japan this week for Nintendo GameCube. Those lucky bastards always get the good games early. Although, I don’t think I’ll bother importing this one from Japan this time around since the game is supposed to be released on May 11th here in the states.
Nintendo first released “The Four Swords on the Game Boy Advance”:http://gameboy.ign.com/articles/379/379258p1.html when it was included with the remake of the the original SNES game, The Legend of Zelda: Link to the Past. I bought two copies just so my daughter and I could play Four Swords which was totally worth the price of admission. Both Autumn and I loved the game and played quite a bit until some of the increased challenges scared her away.
The whole idea behind the game is really ingenious. Everyone gets to play their own version of Link, sword and shield included. Each challenge will require the players to work together in order to progress while at the same time attempting to out smart each other by collecting more items or rupees for bragging rights.
While “The Four Swords”:http://cube.ign.com/objects/566/566919.html may look like the same game that was on GBA, trust me, the GameCube version is vastly improved. Being able to see all the characters on the same screen will help the communication, but also using the connected GBAs as controllers, you can duck into a dungeon by yourself and continue playing on the GBA screen. How’s that for game design?
Throw in improved character sprites, graphics, and extra features, Four Swords is soon to be the party game of choice around here.